> ## Documentation Index
> Fetch the complete documentation index at: https://docs.vetox.io/llms.txt
> Use this file to discover all available pages before exploring further.

# Games commands

> The six things you can run for games — start a round, play a programme, stop either, check or gift Game Coin, and see the standings.

Five commands, six things to run. All of them are guild-only, and **none requires a Discord permission**.

<Note>
  These configure nothing. Every game, limit, price and payout is set on the dashboard — see [Games](/en/engagement/games).
</Note>

## Playing

<AccordionGroup>
  <Accordion title="/game — start one round" icon="play">
    | Option  | Required | Notes                                                                                           |
    | ------- | -------- | ----------------------------------------------------------------------------------------------- |
    | `name`  | **Yes**  | Autocompletes. Suggestions are in your server's language, and only games that language can play |
    | `entry` | No       | Vito each player stakes. **Duels only** — see [Prize Matches](/en/engagement/prize-matches)     |

    Cooldown 3s. Vetox needs **Send Messages** and **Attach Files** in the channel.

    <Note>
      `name` is required — there is no "leave it blank for a random game". The picker resolves per invocation rather than from a fixed list, which is what lets it name games in your own language and hide the ones your language cannot play.
    </Note>
  </Accordion>

  <Accordion title="/event — run several games back to back" icon="list-check">
    No options. Cooldown 5s.

    Plays the programme set on the dashboard, with a gap between games. If a target score is set, it becomes a race instead — the first member to that many round wins takes the event.
  </Accordion>

  <Accordion title="/stop — end what is running here" icon="stop">
    No options. Cooldown 3s.

    Ends the round, event or duel in the current channel. Usable by **whoever started it**, or by anyone with **Manage Messages**.

    A stopped game announces nothing, reveals no answer and crowns no winner — and a stopped prize match refunds both stakes.
  </Accordion>
</AccordionGroup>

## Game Coin

<AccordionGroup>
  <Accordion title="/coins balance — what you hold" icon="coins">
    No options. Cooldown 5s.
  </Accordion>

  <Accordion title="/coins gift — send coin to someone" icon="gift">
    | Option   | Required | Notes                   |
    | -------- | -------- | ----------------------- |
    | `to`     | **Yes**  | The member receiving it |
    | `amount` | **Yes**  | 1–1,000,000             |

    Cooldown 5s.

    A server can switch gifting off entirely, or cap how much one member may send per day (5,000 by default). Game Coin buys perks and nothing else — it never becomes Vito or real money.
  </Accordion>
</AccordionGroup>

## Standings

<AccordionGroup>
  <Accordion title="/leaderboard — who is winning" icon="ranking-star">
    | Option | Required | Notes |
    | ------ | -------- | ----- |
    | `page` | No       | 1–50  |

    Cooldown 5s. The reply is public, not private.

    These are the same standings as the pinned leaderboard post — both read one source, so they cannot disagree about who is winning.
  </Accordion>
</AccordionGroup>

## The module toggle

`/game`, `/event`, `/coins` and `/leaderboard` all require **Games** to be on in [Server Setup](/en/server-management/setup). With it off they refuse and explain why.

<Note>
  **`/stop` is deliberately not gated.** Switching Games off is a likely reason to reach for it, and a toggle that removed the only way to end a round already in flight would strand that round until its own timer expired.
</Note>

## Where a game may be played

A round only starts in a channel the server has linked to Games — or anywhere, if the server has chosen that. Roles can restrict **who may play** and **who may start a game** separately, and a blocked role always wins over an allowed one.

<Note>
  Two rounds of the *same* game never run side by side in one channel, and one member may only have one round of their own open at a time. Both hold regardless of how many concurrent games the server allows.
</Note>

## Troubleshooting

<AccordionGroup>
  <Accordion title="/game says nothing can run here">
    The channel is not linked to Games, or your role is blocked, or you are not in the roles allowed to start a game. Each refusal names its own reason.
  </Accordion>

  <Accordion title="A game is missing from the picker">
    It is switched off for your server, or your server's language cannot play it — Plural, Singular, Complete the Word and Correct Spelling are not offered in every language. See [Games](/en/engagement/games).
  </Accordion>

  <Accordion title="/stop said it could not stop anything">
    Nothing is running in that channel, or you neither started it nor hold **Manage Messages**.
  </Accordion>

  <Accordion title="/coins gift was refused">
    Gifting is off for the server, you are short of coin, or you have reached your daily gift limit. The refusal says which.
  </Accordion>

  <Accordion title="entry did nothing">
    `entry` only applies to the three duel games, needs **Basic**, and needs Prize Matches switched on both server-wide and for that game. Both players must also accept the stake.
  </Accordion>
</AccordionGroup>

<Card title="Games" icon="gamepad" horizontal href="/en/engagement/games">
  Everything these commands play, and every setting behind them.
</Card>
